GeorgeS2019

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@JekSun97 ####Aug 2025 update https://chat.godotengine.org/channel/demo-content?msg=7c69hpspfkNWXuAqx

## Nov 2025 update https://github.com/godotengine/godot-demo-projects/pull/1271

Dev 2025 update # Godot 4.6 Dev-6 https://github.com/godotengine/godot-demo-projects/pull/1271#issuecomment-3603338022

What else missing to merge this PR??? https://github.com/godotengine/godot/issues/112302#issue-3578648766

> @GeorgeS2019 Quite a lot is missing: > > 1. The tracker for prerequisite engine issues is not yet resolved. > 2. Once that tracker is resolved, we need to...

@TokageItLab Feedback, for each of the 8 subclasses, create a specific small demo rather than putting all use case into ONE big Godot demo project. Also, do not replace the...

Interesting mini godot project to be considered as IK use case https://github.com/V-Sekai/godot/pull/54#issuecomment-3368517750

The vision of how Godot 4 IK will be integrated to humanoid animation

Look forwards to test in **Godot 4.6 Dev 6** https://github.com/godotengine/godot/pull/110336#issue-3396365857

Unity provides equivalents to Godot 4.6’s IKModifier3D subclasses through its Animation Rigging package and third‑party solutions like Final IK. Below is a mapping of each Godot class to Unity’s closest...