GeorgeS2019
GeorgeS2019
With the Godot 4.3, we now have a complete new rewritten **skeleton3D** framework. It would be great to consider **Mujoco** environment for 0.9 or future release of Godot RL Agents
# Hebrew what is the latest update, what in your experience, a solution for piper for Hebrew
@thewh1teagle Is it good enough to be converted to **Onnx** for use in Piper and to be listed here as **Hebrew** Voice? https://github.com/rhasspy/piper/blob/master/VOICES.md
@thewh1teagle https://github.com/rhasspy/piper/discussions/795#discussioncomment-13308460
Example: https://github.com/rhasspy/piper/issues/757#issuecomment-2982457812
@sergey-tihon This is solved now with **4.5.6** https://github.com/NightOwl888/lucenenet-opennlp-mavenreference-demo/issues/1#issuecomment-1971460883
@azrogers https://github.com/CesiumGS/cesium-native/pull/1089#issuecomment-2898133015 Cesium-Native depends on microsoft vcpkg to be working. However the existing [email protected] which microsoft's vcpkg uses is preventing cesium-native to compile. We need Microsoft vcpkg to [upgrade](https://github.com/microsoft/vcpkg/commit/c622fe071c548755588e027251cde792c2d4471c) [email protected]...
@azrogers What do you think the problem here, it calls [email protected] because Cesium-Native links the official Microsoft vcpkg and I assume the cesium team here has switched to a branch...
@DCTewi Are you saying that there is no need to upgrade to [1] [email protected] and [2] https://github.com/CesiumGS/cesium-native/issues/1142#issuecomment-2852886863 All one needs to do is simply changing to cmake 3.29? ===> The...
The ktx issue for Godot windows build is **resolved**. The Godot Cesium github action is running fine now https://github.com/Battle-Road-Labs/3D-Tiles-For-Godot