GeorgeS2019
GeorgeS2019
@Malcolmnixon [GodotReadyPlayerMeAvatar](https://github.com/Malcolmnixon/GodotReadyPlayerMeAvatar/issues/1) The hollisticlandmark is here The motion matching is now GDextension @GuilhermeGSousa https://github.com/GuilhermeGSousa/godot-motion-matching-demo
https://github.com/google-ai-edge/mediapipe/issues/3421#issuecomment-2571639888
Share a link through Discussion so we can follow your work
https://github.com/dotnet/TorchSharp/discussions/333#discussioncomment-11559753 We soon have more than one official persons supporting this project
Not sure if someone written, this feature is good for unit testing scene without resort to godot.exe -scene testscene.tscn
Great, this will be game changer not only for ikvm, but other native libraries to be made available for blazor
@LittleLittleCloud Could you share your view which of the recent progress in ML.NET, regarding deep NLP, could be relevant for **advancing TorchText project using TorchSharp**? ### References - https://github.com/dotnet/TorchSharp/discussions/1340 -...
https://github.com/dotnet/TorchSharp/tree/main/src/TorchAudio I think we need to figure out how to connect NAudio to TorchSharp **TorchAudio** **Audio I/O**. There are **.NET user controls** for variety of spectrograms - [ ] [Audio...
https://github.com/dotnet/TorchSharp/blob/main/test/TorchSharpTest/TestTorchAudio.cs
@NiklasGustafsson @yueyinqiu Many people are **now** going to be very curious about **Torchsharp** for **Reinforcement Learning** https://github.com/dotnet/machinelearning/issues/181#issuecomment-2372238943 https://youtu.be/Aoyj7qzyung 