GeorgeS2019
GeorgeS2019
@coornio Thx for sharing. The codes here and the video associated are much more inspiring. Any attempt to make a commercial version has to do a MUCH better job to...
Ollama client in c# example needed
https://github.com/dotnet/TorchSharp/discussions/874 https://github.com/dotnet/TorchSharp/discussions/1244 https://github.com/dotnet/TorchSharp/discussions/1371 Perhaps eventually we may need a documentation on Torchsharp in Unity, involving how onnx could be used in some cases.
@csukuangfj Any update ? > requires changing the onnx export code and the C++ API to return such information.
``` CrashHandlerException: Program crashed with signal 11 Engine version: Godot Engine v4.3.stable.official (77dcf97d82cbfe4e4615475fa52ca03da645dbd8) Dumping the backtrace. Please include this when reporting the bug to the project developer. [1] error(-1): no...
I think UI threads conflict. The App displays complete landmarks for 0.5 sec and clashes
When I suppressed draw landmarks but only displaying in text the blendshapes, the app run continuously. Single image inference multiple times before callback is independent of UI. However, the sending...
It works with image and loaded video. ### Live Camera @j20001970 **crash again**. **Same error message as here** https://github.com/j20001970/GDMP/issues/60#issuecomment-2537329584 Not sure why. I see a completely render face landmarks and...
This project may need to have way to check the stability of landmarks. Pose landmarks using dots may not be sufficient. e.g use lines to link up these dots for...
@srcnalt https://github.com/srcnalt/rpm-godot-sdk/issues/3 Godot Mediapipe holistic landmark is almost there Perhaps time to look into it, especially Facebook **Meta** is putting strong interest to Godot. See Godot Cons 2024 Nov