GeorgeS2019
GeorgeS2019
@ndarilek pls try write it down what u do to make it works. Otherwise, the next guy will spent equally lot of time to figure out how to get it...
@ndarilek If you check the Godot history, I started putting the different pieces together on Godot UWP since last year May 2019. Even until last month, I still learn different...
Summary of [UWP export for milestones 4.0](https://github.com/godotengine/godot/issues/20271#issuecomment-647200861)
@ZodmanPerth THIS IS the kind of feedback we need for UWP godot. So we have a clearer community view of Godot UWP. What works and what do not work after...
@vnen my time with godot is still relatively new e.g. 1.5 years +. Within this short time, I do not see too many feedback for Godot UWP. If there is...
@shaltielshmid How challenging to display the information from the pickle file as a graph, as an intermediary or visual guide , before translating to TorchSharp codes?
FYI: @Xyotic @paiden @Perndoe
@Xyotic With .NET6 and Godot4, VS2022 is becoming less challenging to configure LIKE VS Code. The extension first milestones is to automate as u have suggested. :-)
```json { "profiles": { "Editor": { "commandName": "Executable", "executablePath": "Path to Godot_v4.1-rc2_mono_win64\\Godot_v4.1-rc2_mono_win64.exe", "commandLineArgs": "--path . --editor --verbose", "workingDirectory": ".", "nativeDebugging": true }, "Launch": { "commandName": "Executable", "executablePath": "Path to Godot_v4.1-rc2_mono_win64\\Godot_v4.1-rc2_mono_win64.exe",...
It will be great all these new feedback could be integrated into VStudio Extension for Godot4 to improve the development experience. NOW, as always like the previous > 2 years,...