GeorgeS2019
GeorgeS2019
@silenuz I read through a few links, there are reasons WHEN and WHEN not to click => Enable Native code debugging.
### Suggestion for command line arguments Here for gathering references related to what are possible with the executable profile - https://godotengine.org/qa/149415/how-to-test-command-line-without-exporting-the-project - https://docs.godotengine.org/en/stable/classes/class_os.html#class-os-method-get-cmdline-args https://github.com/godotengine/godot-docs
I use the latest Godot 4 .NET and I could not see the sky, perhaps I do not know how to set it up. Is it possible to see what...
@Calinou Not related to this issue, I could not track the latest Godot4 3D IK demo status, except a few have feedback it is not working compared to Godot3
https://github.com/godotengine/godot-demo-projects/issues/984
@Ehsanwww We just reach C# wrappers of Godot 4 Mediapipe We will try upgrading to v 0.10.11
We also use Facial landmarks
### How the API looks Like ? Given a ChatGPT or something similar from Google reply in text, the API will receive this string and output 1. the corresponding facial...
@endink This is just Part 2 of many parts ahead :-)
Now working, the BlendShape part in **8th Top Ranked Github Open source** 3D game engine: [Godot](https://github.com/j20001970/GDMP-demo) @srcnalt @kaiidams @SpookyCorgi @you-win @j20001970 