GeorgeS2019
GeorgeS2019
@DmitriySalnikov https://github.com/antonWetzel/GDExtensionCSharp/issues/1#issuecomment-1576276659 ```cs namespace GDMP { class SomeCoolObject { private GD.Object data; public SomeCoolObject() { this.data = GD.Instantiate("GDMPSomeCoolObject"); } public SomeType SomeFunction() { return (SomeType)this.data.call("some_function"); } } } ```
will there be a godot4 demo using this API?
Do you have a plan to try Godot using Hololens Emulator?
For new ones joining this discussion to get other related perspectives. **Dozen** is **Vulkan Over DirectX12**. Available in Windows, WSL2 (Linux) It is great to see @jenatali is here to...
@LikeLakers2 > I thought Godot already supported UWP? Or is there something I've missed? Godot3 supports UWP through Angle (OpenGL over DirectX).
@LikeLakers2 Based on this remark, I hope more people see WHY moving to Vulkan Over DirectX12 is REALY a fantastic decision! > This is a nice PR to see. Definitely...
@AlexBSoft this issue will be addressed in version [4.0 milestone](https://github.com/godotengine/godot/milestone/9)
can someone assign this to milestone 4.0 just like [this](https://github.com/godotengine/godot/issues/20271) and [this](https://github.com/godotengine/godot/issues/19320)?
There may be need to update godot doc related to this [issue ](https://github.com/godotengine/godot-docs/issues/2860)in 4.0
I hope people here can persist to get the UWP export finally works