GeorgeS2019
GeorgeS2019
> Regarding the extension, it's only meant for Godot 3.x. We definitely need this extension to work ALSO for [Godot4](https://github.com/godotengine/godot-proposals/discussions/4007#discussioncomment-4441078)
> no console so print/writeline doesn't work with that https://www.reddit.com/r/godot/comments/xhirp8/debugging_godot4_beta_projects_from_vs_and_vscode/ I haven't found a fix for the first issue, but I've shared a [GD.cs](https://gist.github.com/SilentPenguin/bf24eb348c9d00c34605d1cc54318be7) to pipe GD.Print functions to the...
This will be done in a couple of weeks https://github.com/ikvmnet/ikvm/issues/381#issuecomment-2065922797 ##### Other reference https://github.com/DjArt/IKVM.AWT.WinForms/issues/1
https://github.com/ikvmnet/ikvm/pull/528
@lytico @DjArt I downloaded the [nuget ](https://github.com/ikvmnet/ikvm/actions/runs/9238355862/artifacts/1537937356) from the **awt** action artifact. Then I simply run this [code](https://[raw.githubusercontent.com/ikvmnet/ikvm/awt/src/IKVM.ConsoleApp/Program.cs](https://raw.githubusercontent.com/ikvmnet/ikvm/awt/src/IKVM.ConsoleApp/Program.cs)) Next release with AWT - **8u152**-b08 (GA), October 17th 2017 - **8u192**-b08...
@wasabii Using the latest **8.9.0-pre.1** https://www.nuget.org/packages/IKVM/8.9.0-pre.1 **Strange font** remain. ```cs using System.Diagnostics; using java.awt; namespace IKVM.ConsoleApp { public static class Program { public static void Main(string[] args) { while (!Debugger.IsAttached)...
This is well [addressed ](https://github.com/sergey-tihon/Stanford.NLP.NET/pull/130#issuecomment-1971462738)now with 4.5.6
This is solved [now](https://github.com/sergey-tihon/Stanford.NLP.NET/pull/130#issuecomment-1971462738)
@DmitriySalnikov This could be [a possible way](https://github.com/j20001970/GDMP-demo/discussions/6#discussioncomment-6029012) to deal with GDExtensiong binding for c# based on ideas from **[LibGodotSharp](https://github.com/RhubarbVR/LibGodotSharp/blob/main/sharp_generator/Program.cs#L171)**
@DmitriySalnikov I believe this is the current status for GDExtension for c# https://github.com/godotengine/godot/pull/77410#issuecomment-1561883694