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New launch workaround

Open Intrivus opened this issue 2 years ago • 3 comments

As I was scrolling around, I saw a video about how to use VS for Godot 4 and saw the launch workaround that work both in Godot 3 and Godot 4. I don't know but I think there will be a way to implement this

https://youtu.be/OtfxxY4AeVQ

Intrivus avatar Nov 13 '22 09:11 Intrivus

Honestly I think a launch profile like this should be setup by godot itself when creating a new c# project. Only problem I currently see with this is that it takes the godot executable path as a parameter. It would be nicer if Godot would set an environment variable for this. So you wouldnt need to manually update the path everytime a new godot version releases

Xyotic avatar Nov 13 '22 11:11 Xyotic

Yes

Intrivus avatar Nov 15 '22 16:11 Intrivus

It will be great all these new feedback could be integrated into VStudio Extension for Godot4 to improve the development experience.

NOW, as always like the previous > 2 years, Any new comer need to read everything to figure out how to make all these discussions work

https://gist.github.com/SilentPenguin/bf24eb348c9d00c34605d1cc54318be7

GeorgeS2019 avatar Dec 18 '22 10:12 GeorgeS2019