godot-csharp-visualstudio
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New launch workaround
As I was scrolling around, I saw a video about how to use VS for Godot 4 and saw the launch workaround that work both in Godot 3 and Godot 4. I don't know but I think there will be a way to implement this
https://youtu.be/OtfxxY4AeVQ
Honestly I think a launch profile like this should be setup by godot itself when creating a new c# project. Only problem I currently see with this is that it takes the godot executable path as a parameter. It would be nicer if Godot would set an environment variable for this. So you wouldnt need to manually update the path everytime a new godot version releases
Yes
It will be great all these new feedback could be integrated into VStudio Extension for Godot4 to improve the development experience.
NOW, as always like the previous > 2 years, Any new comer need to read everything to figure out how to make all these discussions work
https://gist.github.com/SilentPenguin/bf24eb348c9d00c34605d1cc54318be7