Hendrik Brucker

Results 67 comments of Hendrik Brucker

@fire Rebased. Just for reference: For now(4.0) I think this will do, but since it is a bit hacky I would like to refactor the current GraphNode/GraphEdit system including the...

Great work! However, I wonder if it's worth it to reintroduce the the renderer switch button in the menu bar. This is something which will be changed very rarely during...

Rebase and small update (lets call it 2.1): - Separate snapping and grid (https://github.com/godotengine/godot-proposals/discussions/5250) - separate properties and toggle buttons (use_snap and show_grid): ![Pasted image 20221028165043](https://user-images.githubusercontent.com/50084500/230109472-d676906d-fe54-464c-a491-cf46afc74654.png) - get_port_input/output_position returns no...

It came up on RC a few times and in the discussion around #33027 as well, but like some other things we discussed it was never written down formally in...

Rebased and added the configuration warning suggested by @KoBeWi to Controls with `z_index != 0`. ![grafik](https://user-images.githubusercontent.com/50084500/202337787-4cdfba88-8ca6-43a3-97fd-75499554c5d7.png)

@reduz To me it just makes a bit more sense there. Having a duplicated property both in Control and Node2D would be somewhat strange (regarding OOP, since the RS provides...

> This is not how you work around this now. You use the server API, for example (a 3.x version): You're right, the cleaner workaround would be to use the...

Supplemented the documentation with a note concerning `Control` nodes (+ added a small example use case for better understanding).

@Chubercik Can you change this PR's status from draft to ready for review?