Hendrik Brucker
Hendrik Brucker
Alright, checking this again and to be honest I'm not sure about completely replacing fastmod with &, since that requires having a capacity of 2^n. That might work for synthetic...
The problem here is that we use many different hashing strategies depending on the data type (see HashMapHasherDefault code below). hash_fmix32 is not perfect and might fail in certain cases....
Same as you, I just learned about that method today and wished I had sooner. (I stumbled upon it accidentally while looking for a way to implement this exact functionality)...
This is a duplicate of #85005. From https://github.com/godotengine/godot/pull/88014: >GraphEdit automatically puts frames behind the connection layer > This requires to make the connection layer a non-internal child again (reintroduces https://github.com/godotengine/godot/issues/85005)...
Seems to be fixed, I can't reproduce this in 4.3-dev6. Can someone confirm?
I updated the PR title and description to reflect that. But do you still have the minimum size patch around?
Well, you united the search term length thresholds so that classes are searched only after >=2 characters. (1 prior)
@ArseniyMirniy Yes, I've just opened https://github.com/godotengine/godot/pull/99404. While it still requires lots of work, it's a start :)
@KoBeWi Rebased and updated to use a separate config file (`vs_editor_cache.cfg`), also implemented a path fallback in case the UID is invalid.