(Jip) Willem Wijnia
(Jip) Willem Wijnia
> ... also, with the pitiless attitude of working with code I didn't write, is there a reason not to condense VetDamage (``) and VetInstigators (``) into ``, and eliminate...
We could maybe however use this: https://github.com/FAForever/fa/blob/ceb09cea1360407050a8b19c2647dcbfce991efc/engine/Core.lua#L192-L195 I'm not sure how efficient that function is, we'd need to benchmark it. But that way we can entirely rely on the `VetInstigators`...
> Would be nice to annotate what stats units usually have. How would we annotate that?
They likely expire, yes! I'll see if we can fix it 😃
> Fixes Absolver damaging shields that are down, which makes no sense and prevents them from recharging. I'm not sure if this is a bug; I noticed it years ago...
I just don't see why the biggest non-experimental tank has a higher turn rate than any other tank in the game.  It just looks off. What is the problem...
This is not a game/balance issue. It is a map issue. Not every unit fits everywhere. I think it's better to ask the author of the map to increase the...
@clyfordv would you be available to look into this?
> **To Reproduce** Drop some units on some reclaim (rocks for example or maybe even trees) Atleast works for sera engi when its dropped on platoe on adaptive rainy day...
> What performance considerations? > Most of the time you attack moved to get the rocks or wrecks between single trees. The single trees are only getting in the way....