(Jip) Willem Wijnia
(Jip) Willem Wijnia
Some initial data on the performance. For roughly 800 units (600 direct fire, 80 anti air, 50 scouts, 80 artillery): - New growth formation: roughly 1.0 - 1.5 milliseconds -...
Interesting enough, in this game of 52 minutes: - https://replay.faforever.com/21942580 You can observe the following formation counts: - GuardFormation: +/- 11.000 which is +/- 211 a minute - AttackFormation: +/-...


With features such as https://forum.faforever.com/topic/7351/ctrl-ui-mod this becomes even more relevant 😃
There's an interesting engine bug with the Guard formation: usually they map fine when the unit (that is being guarded) is on the move but when the unit rotates across...
First working examples of sub-formations: https://github.com/FAForever/fa/assets/15778155/fe654bc5-86e5-4fbf-94d6-f33735b447ee https://github.com/FAForever/fa/assets/15778155/9e3ce00a-0f99-4249-9c7a-68e6fd6a8d9d 
To me the biggest problem with these drones is that they are almost instantly evaporated by any unit that can target them. In your proposed changes they become even more...
> These upgrades have been in dire need for a buff for a long time now. Instead of buffing them straight-up, I decided to rework the upgrades and change the...
I think the suggestion of @MrRowey would be better discussed separately from these changes. Adjusting the tech suite of the drones is not trivial, requires some scripting and keeping track...