(Jip) Willem Wijnia

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Some initial data on the performance. For roughly 800 units (600 direct fire, 80 anti air, 50 scouts, 80 artillery): - New growth formation: roughly 1.0 - 1.5 milliseconds -...

Interesting enough, in this game of 52 minutes: - https://replay.faforever.com/21942580 You can observe the following formation counts: - GuardFormation: +/- 11.000 which is +/- 211 a minute - AttackFormation: +/-...

![image](https://github.com/FAForever/fa/assets/15778155/5ba79eb3-5a3b-4da7-8f45-9312a3838c6f)

![image](https://github.com/FAForever/fa/assets/15778155/b854c9d4-219e-47e6-80a7-320d9e33651a)

With features such as https://forum.faforever.com/topic/7351/ctrl-ui-mod this becomes even more relevant 😃

There's an interesting engine bug with the Guard formation: usually they map fine when the unit (that is being guarded) is on the move but when the unit rotates across...

First working examples of sub-formations: https://github.com/FAForever/fa/assets/15778155/fe654bc5-86e5-4fbf-94d6-f33735b447ee https://github.com/FAForever/fa/assets/15778155/9e3ce00a-0f99-4249-9c7a-68e6fd6a8d9d ![image](https://github.com/FAForever/fa/assets/15778155/26ef0a40-b975-4b3c-afe7-833777b0e1ea)

To me the biggest problem with these drones is that they are almost instantly evaporated by any unit that can target them. In your proposed changes they become even more...

> These upgrades have been in dire need for a buff for a long time now. Instead of buffing them straight-up, I decided to rework the upgrades and change the...

I think the suggestion of @MrRowey would be better discussed separately from these changes. Adjusting the tech suite of the drones is not trivial, requires some scripting and keeping track...