(Jip) Willem Wijnia

Results 464 comments of (Jip) Willem Wijnia

You could go with a relatively large radius, the (valid) points are naturally sorted by distance.

Could you confirm that everything is fine when the mods are disabled? It's likely an incompatibility with one of the mods

@Hdt80bro any idea why the mesh change no longer works 1 tick after creating a tree group?

Because you'd lose the reclaim order on the original tree group when we do that. The nice part about this solution is that you would not lose that order 😃...

I just tried that suggestion; I can't get it to work reliable. I just don't know how the engine determines what is and is not clickable and what the preferences...

The mass income of Seraphim was set to 3 because they have no RAS. It was previously 2. With this pull request it is lowered to 1.

We recently introduced a test suite for invalid fire rates, see also; https://github.com/FAForever/fa/blob/f7420f632083217061e651e0b7097f345e6d2e29/tests/blueprint/unit.spec.lua#L278-L315 Would you be interested to enhance the test suite to catch these cases too?

oh, I miss understood then. I thought this was a more broader problem! Great solution however 😃

> > This isn't a balance change, its effect is only for the UI. > > you have changed a Unit Fire Rate tho so that is a balance Change...

It appears the tests do not run on this branch 🤔 , any idea as to why that is?