jmar
jmar
Actually generating the bullet collision environment is "fast enough". And small worlds (aka stock maps) perform quite well. However larger custom maps get extreme lag with physics enabled (ze_bioshock for...
In many cases (particularly in `ze_FFVII_Mako_Reactor_v5_3`) rotating the camera will cause clusters to pop in and out. Investigate why visibility culling is marking clusters as out of view when they...
Currently only first basetexture is used on displacement. Update displacement rendering to support vertex painting
Not to be confused with props, a model is a bsp tree that is linked to a brush entity (such as func_breakable). These entities need loading and rendering
Some props are rendered as rubbish. It looks to be related to multi-part props not have vertices correctly loaded. This needs to be fixed, and can be seen on almost...
Renderable staticprops are calculated at the beginning of a frame, but each instance of each prop gets its own draw call. Instead they should be grouped and rendered as instances...