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Optimise collision model generation

Open Galaco opened this issue 4 years ago • 0 comments

Actually generating the bullet collision environment is "fast enough". And small worlds (aka stock maps) perform quite well. However larger custom maps get extreme lag with physics enabled (ze_bioshock for example).

A few tests indicate large numbers of displacements and/or staticprops cause this. These need optimising

Galaco avatar May 25 '21 23:05 Galaco