jmar
jmar
- [ ] Allow editing of entity key - [ ] Allow editing of entity value - [ ] Add new keyvalue button
Loading all materials and models fully on every engine load, or even directory open will be very unperformant. Write a thumbnail cache mechanism to store thumbnail image in the assetviewer....
Editor requires an asset list and selector to be able to apply to the current scene. Requirements: * As a user i should be able to see all resource paths...
# Summary Library rewrite. * Faster BSP reading * Support for BSP writing * Less memory consumed * Extensible for unknown/unsupported lumps