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Frustum culling incorrectly removes clusters at certain angles

Open Galaco opened this issue 6 years ago • 0 comments

In many cases (particularly in ze_FFVII_Mako_Reactor_v5_3) rotating the camera will cause clusters to pop in and out.

Investigate why visibility culling is marking clusters as out of view when they arent.

Galaco avatar Oct 13 '19 03:10 Galaco