FunkyFr3sh

Results 135 comments of FunkyFr3sh

Yeah it would slow down the main thread a lot then, so it's probably not worth it. But I would copy the content of the surface then first (which is...

closing this as the Direct3D9 now having bilinear+bicubic filters that run even on 15+ years old hardware, the GDI renderer is almost never used so it isn't worth the effort

Can you upload your ddraw.ini so I can check? I don't see any changes that could affect yuri, except the new shader maybe

There's clearly a bug, once the files exceed a certain size it will hang. Other compare tools like visual studio and beyond compare do it almost instantly, so I don't...

> Any settings in particular which some games need and others don't like? @solemnwarning We need at least a per-directory config for the DOSBox servers (Encapsulation Type + Network options)...

ipxconfig.exe is not supposed to read the .ini I guess? It doesn't seem to display the settings found in `ipxwrapper.ini` Could not play a test game yet, but I guess...

Just been toying around with this again and noticed it never actualyl worked properly. The game runs too fast I think, it feels really weird. I got the 1.3 version...

> Maybe a refresh rate problem, like 30 instead of 60. Yeah, it's something like that. The game got some very weird method to determine the refresh rate, it's difficult...

> Is it possible the parameter maxgameticks working on the pinball screen too? So a value of 30 will do the trick. I don't think so - The game runs...

Looks like they've done some updates, game is not pre-configured now with compatibility modes. They've shipped it with a ddraw.dll wrapper that gave me a black screen and locked up...