FunkyFr3sh

Results 10 issues of FunkyFr3sh

If anyone wants to help out translating the config program then please post the translation in here Edit: **English**, **Chinese Simplified**, **German**, **Russian**, **Hungarian**, **French** and **Spanish** are done ConfigForm->Caption...

Load .glslp settings file instead of .glsl shader directly to support all shaders including multi-pass ones.

enhancement

I can't work on this tool properly anymore since I got the anniversary update today. Now it claims that my hardware is not supported (Could be related to the 60fps...

When "Borderless" was selected in the config it should also set these values: ``` toggle_borderless = true toggle_upscaled = false ``` When "Fullscreen" was selected in the config it should...

ERROR: 0:238: '=' : cannot convert from '3-component vector of float' to '4-component vector of float' ERROR: 0:239: '=' : cannot convert from '3-component vector of float' to '4-component vector...

Attached sample project got 4 Symbols: ``` WinMain this_is_a_c_function _this_is_a_nasm_variable _this_is_a_nasm_function ``` All of them are showing up in ghidra with the original COFF_SYMBOLS, but once converted to pdb with...

Is it supposed to support Ghidra? When trying to load the pdb file into Ghidra I get the following error: "PDB Error: DebugData Header had not been deserialized at the...

When one of the source files is built via NASM cv2pdb fails to remove the COFF_SYMBOLS from the built executable. I tried to create a minimal version to reproduce the...

Posting here so we don'T have to spam off-topic things in the other issue 😄 Game doesn't seem to work with the test build you posted, got many of these...

I get "Export Failed" when trying to to "File->Export..." on a old hex editor named "Hex-Editor MX" You should find it on google, but I can also attach the .exe...