Frotty

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The modulo added to jass is just for ints. I'm not sure if it wasn't mentioned in changelogs, but it's quite common knowledge and @lep added it to pjass some...

Perhaps the index or something wurst sets isn't correct. They were generated from game files but might have some error. Should create the tornado abil in the map and see...

You can't call an abstract function. Maybe your example is incomplete. This works: ``` abstract class A abstract function foo(int i) abstract function foo() abstract class B extends A override...

Static functions are just regular functions that are put into the class namespace, there is no dispatch for them. Why would you wanna do this in first place, why not...

Seems like a less readable and obvious way to override something - I still don't really see a benefit. If you want to set a variable depending on subtype without...

And what are the limits from ObjectEditor? Cyrillic characters use more bytes per letter, so it makes sense. The only thing I can think of so far is a size...

Okay, it seems like the editor externalizes the string into the WTS file at a certain threshold. Wurst alrdy supports WTS, but so far we are inlining all values. Guess...

there probably is also some limit in the wts file, idk. Will require some testing

I suppose it could be done. If this is no longer a super-experimental feature we should probably also document it.