FishNet
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Network LOD causes Exploit Attempt Kick
General Unity version: 2022.3.0 Fish-Networking version: 4.1.4R, 4.1.2R, 4.1.0R Discord link: https://discord.com/channels/424284635074134018/1206059692602818580
Description When using network lod it will kick the client after 30 seconds for a Exploit Attempt
Replication Steps to reproduce the behavior: Use network lod. Build a server, not in development mode Connect client to server Server kicks after 30 secs due to exploit attempt
If the server is run in the editor or in development mode, it does not kick the client.
Expected behavior Not kicking since nothing is happening
Screenshots https://github.com/FirstGearGames/FishNet/assets/89873705/ee2aa4e8-0702-4272-b58e-e6333bb16992