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FishNet: Unity Networking Evolved.

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So I made a small demo project using the FirstPerson starter template and added FishNet to the project, then set it up to sync the player capsules using Bayou (https://github.com/FirstGearGames/Bayou)....

SyncVar hooks even with overrides always call the base method instead. Reported by Alan_#7645

bug

Reported by Khalos. Using generics with NetworkBehaviour classes throws at runtime. Reproduced by adding the following to an object in the scene. ``` using FishNet.Object; public class Base : NetworkBehaviour...

bug
enhancement

After OfflineRigidbody components prevent the objects from replaying their velocity resets do not seem to work properly, resulting in the rigidbody not moving.

bug
PRIORITY

Replicated locally. When a rigidbody collides with a non-player PredictedObject the non-player object rubberbands before running smoothly.

bug
PRIORITY

Replicated locally. When a rigidbody collides with a non-player PredictedObject the non-player object rubberbands before running smoothly.

What the title says. There should be an asmdef for FishNet.Upgrading, probably only for the Editor platform.

If you define rpc methods or prediction methods within a class which is generic, an exception will be thrown. ```cs public class Parent : NetworkBehaviour { [ServerRpc(RequireOwnership = false)] private...

A custom serializer/deserializer (Read/Write extension method) in an assembly can only be used within that assembly, and does not work in other assemblies even if they have a reference to...

acknowledged - maybe bug

> System.ArgumentException: Member 'System.UInt32 CrossAssemblyStruct::Generated___Tick' is declared in another module and needs to be imported This happens both if the Generated___Tick field is already declared, and if it is automatically...

acknowledged - maybe bug