Fervidusletum

Results 9 comments of Fervidusletum

May be able to use http://wiki.garrysmod.com/page/Entity/SetModelScale http://wiki.garrysmod.com/page/PhysObj/GetMesh http://wiki.garrysmod.com/page/Entity/EnableCustomCollisions to scale models to a custom size.

I've had this on the back burner for a while, though I plan to implement it at some point. > On May 14, 2014, at 3:35 PM, generalwrex [email protected] wrote:...

The reason I think separate ent is better choice is that it allows the user to position it where they want at an angle they want. For example, popping a...

I've encountered this before, if I recall it was an issue with bubbus' acf sweps (which has long since been fixed). Unfortunately I can't help you much if you're running...

Sounds reasonable. Agreed on caliber, type limitations, and vanilla AP damage buff.

I could put a couple second delay on load to reduce abuse, but I dont want a full reload period; it's punishing for pasting contraptions with long reloads like mortars,...

They're working on the server I've been on lately.

Fusing is available for any ammo type, just define "FuseLength" in the bulletdata (can be set at ammo creation or when a round is fired via functions defined in ammo)....

Yes, having 1 box of ammo with all the same fuse length would be rather pointless... My thinking on the option of having fuse set at ammo creation was that...