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9/13/2016 - Excessive Sparks created when hitting a dynamic entity

Open Circuitbreak00 opened this issue 8 years ago • 2 comments

Its potentially a game crashing / server crashing bug. Using revision 571 (Highly modded version, so we don't update). But essentially whats happening, is when a dynamic prop (I.E prop_dynamic) created using either the door stool or wiremod door creator is hit with an acf bullet of any sorts, a large volume of sparks is created. Usually following a 3-7 second lag spike, and some clients have even been reported to crash. Is there a fix for this in newer revisions, so I can let the server owner know which revision to update to? Or would anyone know of a simple fix for this whether it be lua file modifications or server startup commands. Thanks, ~Circuit - http://steamcommunity.com/id/0594133

Circuitbreak00 avatar Sep 13 '16 22:09 Circuitbreak00

I've encountered this before, if I recall it was an issue with bubbus' acf sweps (which has long since been fixed). Unfortunately I can't help you much if you're running on a modded version of acf - try replicating the issue on an unmodified copy of acf.

Fervidusletum avatar Sep 14 '16 23:09 Fervidusletum

It's because trace filters don't work on prop_dynamic with 'solid 6' keyvalues so the bullet hits the entity over and over again. https://github.com/Facepunch/garrysmod-issues/issues/2819

thegrb93 avatar Jan 07 '17 18:01 thegrb93