Fervidusletum
Fervidusletum
I've noticed there's some existing code for fused projectiles; I was wondering if there is a reason that HE shells don't take advantage of this for airbursting. Are there any...
Simple ent that spits out a (client side? effect?) casing when a linked weapon is fired, based on type/size. Can have options for casing velocity, lifetime, max casings.
Making a dedicated topic for the Engine Designer; moving it out of #42. I'll probably have a lot of questions on balance once I get started. ## Inputs - **Cylinder...
This was brought up on the FP thread a bit ago; I'd like to revisit it. Hollow point rounds need to be rethought, as they're currently just a novelty ammo...
Propeller tool (from propeller svn) is rather OP, allowing the smallest engines to generate massive thrust. Thrust is increased with inverse log of rpm, and no efficiency limit, and no...
Some ideas for balance and further customization of missiles. I'm just tossing these out here for inspiration. - Improved target leading for AA missiles, perhaps basic velocity based target leading...