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Shell ejector entity

Open Fervidusletum opened this issue 11 years ago • 5 comments

Simple ent that spits out a (client side? effect?) casing when a linked weapon is fired, based on type/size. Can have options for casing velocity, lifetime, max casings.

Fervidusletum avatar Dec 21 '13 21:12 Fervidusletum

Or perhaps, this could be a build in the guns themselves instead of being a different entity.

If this were a separate entity, I think it should increase the fire rate at the cost of added weight and size (an autoloader?).

CaptainThunderThighs avatar May 01 '15 17:05 CaptainThunderThighs

Just have any gun able to expend casings as particles with parameters like ferv said, like the Effects tool. could get some cool casing spewage from mounted MGs and stuff with it only taxing the client

Amplar avatar May 01 '15 20:05 Amplar

The reason I think separate ent is better choice is that it allows the user to position it where they want at an angle they want. For example, popping a cannon shell casing out the back of a tank instead of dropping it through the floor.

On May 1, 2015, at 1:44 PM, Amplar [email protected] wrote:

Just have any gun able to expend casings as particles with parameters like ferv said, like the Effects tool. could get some cool casing spewage from mounted MGs and stuff.

— Reply to this email directly or view it on GitHub.

Fervidusletum avatar May 02 '15 04:05 Fervidusletum

oooh true that

Amplar avatar May 05 '15 01:05 Amplar

i love this idea!

deathking61 avatar Oct 02 '16 04:10 deathking61