Fernando Rocha
Fernando Rocha
https://github.com/multitheftauto/mtasa-blue/blob/master/Server/mods/deathmatch/logic/CResourceChecker.cpp#L721 https://github.com/multitheftauto/mtasa-blue/blob/3ac6dc926dbec43111f3968ba208720e5a988fd7/Server/mods/deathmatch/logic/CResourceChecker.cpp#L702 what should be done about this checker?
Can be closed, fix is part of r21160
Yep. A button to restart MTA to attempt to fix the issue should do the trick.
> Even restarting the MTA is not enough, sometimes the user really needs to open the game as an administrator. Shouldn't MTA force the user to open the game always...
Can confirm. It seems like the engineRequestModel stuff has been abandoned and there is interest in moving on to serverside model allocation PR #2533. I don't know what's going to...
> There's already a way to add more vehicles to the game without replacing existing ones, see[ engineRequestModel](https://wiki.multitheftauto.com/wiki/EngineRequestModel). It's experimental as far as I know - haven't actually used it...
This is totally possible and there should already be a Map Editor feature that allows you to change object textures with other GTA:SA textures, similar to what SAMP Texture Studio...
+1 Button to restore removed world object from the list + delete key to restore + navigating with arrow keys All good enhancements
Hey @TheNormalnij I recently experimented with this and it's still a problem. Are you aware of this issue that I think you tried to avoid when you implemented engineRequestModel features?
https://wiki.multitheftauto.com/wiki/SetHelicopterRotorSpeed and https://wiki.multitheftauto.com/wiki/GetHelicopterRotorSpeed will be marked as deprecated ??