Fabio Alessandrelli
Fabio Alessandrelli
Does that means that if SDL is not installed gamepads will not work at all? If so, this seems like a downgrade.
We have been discussing this feature during a networking meeting, and we agree it would come really handy. We can't change a signal signature, so we would need a new...
> @Faless do you currently have a mac developer account? I don't have a mac developer account so I can't sign it. We might want to sign it with the...
@tlloancy can you please upload a minimum reproduction project? The screenshot you shared is not really an MRP, it's only part of the code, it can't be run, and people...
> ### Plugin version > > 0.2 Also, please try updating to the latest version of the plugin: [1.0.6](https://github.com/godotengine/webrtc-native/releases/tag/1.0.6-stable)
As you can see, we already catch the error in the latest version: https://github.com/godotengine/webrtc-native/blob/1.0.6-stable/src/WebRTCLibPeerConnection.cpp#L260-L272
> When trying to set up a WebRTC connect between Godot and the browser the browser successfully connects but Godot fails when receiving ice candidates from the browser (`Invalid candidate...
As of #100 it should be possible to build using MSVC (worked on my machine :tm: with Visual Studio 2019 and 2022). You will need to install [nasm](https://nasm.us/) and add...
Note: We need to also change the default for godot-cpp, which requires some work because we don't yet support platform defaults there.
According to my tests with the Godot Web threaded builds (https://github.com/godotengine/godot/issues/94725), `wasm-metadce` is stripping the `_emscripten_thread_crashed` symbol (along few others), and this causes the closure compiler to complain (this is...