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The servercode for the Forged Alliance Forever lobby
## Overview For the purposes of a matchmaker it makes more sense to perform the "are players ready to start" check when a match is found instead of when the...
We should explicitly set the number of decimal places to use for float serialization. This will probably have to be done by subclassing the default `JSONEncoder` and using a custom...
We should publish all relevant events to rabbitmq. - [ ] New "a player logged in" event (skip if there is already an open session from another connection) - [...
It would be cool to have a casual matchmaker that automatically changes configuration on a fixed interval (e.g. every week). At one point we discussed the possibility of having this...
The client shows no 4v4 matchmaker rating for many people when they play their first game even though the initialization happens correctly on the server. So it defaults to 0...
There is a game command called `Rehost` which is sent by the game when a player clicks the rehost button. This is currently ignored, and as far as I can...
We probably need some way of limiting who can send you invites to avoid streamers being spammed with invites. Maybe limit invites to friends only, or maybe a way to...
The server needs to set `game_stats.startTime` explicitly. See FAForever/db#83
[](https://issuehunt.io/r/FAForever/server/issues/640) The server should not be sending any strings that get rendered in the client, because these strings are in English and we can't be sure that the user on...
the readme lacks essential information like the python version. witch is not in the default package-manager of my distro. Maybe a script that sets up everything automatically helps attracting more...