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The servercode for the Forged Alliance Forever lobby
This should be the missing piece in my envisioned galactic war architecture. Similar to ladder or tmm I need a way to force players into an automatch (no lobby). As...
Many players' global rating graphs have incorrect spikes in rating from earlier this year, possibly related to changes for TMM... These spikes should be removed and or replaced with the...
Right now there is no way to tell when a user disconnects. The client relies on the IRC server to get this information which is not great. Probably the simplest...
There are a lot of commands that the game will send during lobby setup and also throughout the course of the game that are currently skipped in the tests because...
I think I saw this happen a while ago (over a year ago) where I played a solo game and happened to get the same time as another player, and...
If players grind the same mission over and over to improve their time, then each of their times stays in the leaderboard. So it can happen that the same person...
I recently started ignoring the `score` results that report commander kills because it could mess with the 1v1 rating override. We should probably add them back in somehow, but take...
This is something I've been pondering for a while, and have recently learned enough about python internals to figure out how to do it! Instead of mapping messages to handlers...
Related #444. This is a small start on getting rid of English display strings from the server. Now that the client can run on Java 11, I can actually implement...
Apparently some clients are reporting stats as XML? Have never seen this before. Maybe @shalkya has some idea where this could be coming from? ``` WARNING Sep 10 14:41:41 GameConnection...