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The servercode for the Forged Alliance Forever lobby

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Just check out the # 1 replay of 5th mission (Mind Games, 23m 40s by pobus) You'll see this: ![image](https://user-images.githubusercontent.com/55841348/169397548-29cbc2fa-c355-4090-b4f7-96a0f66da392.png) This guy obvsiously have sim mod (resourses x1000000 or something...

bug

The db service should be using `mariadb:10.6` as we switched to mariadb a while ago.

good first issue

It would be a nice QoL feature for people to be able to choose their color preferences for ladder/TMM. This could be implemented in a way that lets users rank...

proposal

This should let the client more accurately determine when a player has disconnected. It could also be used to rewrite the player state determination to be more accurate (for displaying...

Somehow the user agent counter has gotten very off. It’s way too high indicating that for some connections it is never decremented. It may have something to do with the...

bug

I'd like to start keeping track of things we want to change in a new protocol. ### Stuff to remove - [x] Remove `QDataStreamProtocol` #816 *It is pointless, everyone hates...

proposal

When a player logs in they get their own `player_info` sent to them 3 times. 1. In the welcome message 2. In the player list 3. In the broadcasted player...

proposal

Adds game validity to the `game_info` messages. This requires quite a lot of refactoring because the validity needs to be re-evaluated every time any of the attributes that affect validity...