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The servercode for the Forged Alliance Forever lobby
See #970 The queue time is supposed to be calculated by looking at the current rate at which players are joining the queue and extrapolating that into the future to...
Wrote this ages ago but never pushed it. Seemingly because I was also working on handling cases where the player tried to do other weird stuff with the social statuses...
Another one that I almost finished a while ago. I went with basically the option 3 (do nothing) as described in the issue, but I am sending a notice message...
Implement using the `EstablishedPeers` messages to determine who should get matchmaker violations.
**Changes** - Add `send_game_list_to_player()` that will send the game's they have access to a specific player rather than just the logged in user. - When social add or remove is...
Bumps [cryptography](https://github.com/pyca/cryptography) from 42.0.8 to 43.0.1. Changelog Sourced from cryptography's changelog. 43.0.1 - 2024-09-03 * Updated Windows, macOS, and Linux wheels to be compiled with OpenSSL 3.3.2. .. _v43-0-0: 43.0.0...
While trying to implement functionality to enable the client to notify the current user when someone else they could probably match with I stumbled upon two problems. 1. 1v1 uses...
Bumps [aiohttp](https://github.com/aio-libs/aiohttp) from 3.9.5 to 3.10.2. Release notes Sourced from aiohttp's releases. 3.10.2 Bug fixes Fixed server checks for circular symbolic links to be compatible with Python 3.13 -- by...