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Lua code for FAF

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Description ----------- _This issue is an introduction to what needs to happen in https://github.com/FAForever/fa/pull/4135, if you do not intend to do https://github.com/FAForever/fa/issues/4135 too then please leave this issue for someone...

area: sim
area: ui
good-first-issue

Cleaned up the functions and deprecated all of the optimized functions. ~~Some of the function parameters' names got changed, but I foolishly put the annotations on part 1's PR... will...

**Describe the bug** The auto balance button always orders the players in the slots from highest to lowest. This leads to very stale positioning unless the host manually adjusts it....

status: novel issue

This PR integrates @4z0t's ui mod called Specific Target Priorities to the game. This mod allows a player to select with a hotkey the kind of unit they with their...

area: balance
area: sim
area: ui

This is likely a balance related PR than a develop related one. ![image](https://user-images.githubusercontent.com/15778155/147508279-b7e8caf3-d520-443e-affa-dc6719098496.png) _old behavior_ I noticed that there are two issues with torpedo bombers: - Projectiles aim at their...

area: balance

The pause in my understanding is the suspension of any active action of a engi or construction for an indefinite time. Why does the engineer ignore the pause mode during...

area: sim
priority: medium

Adds a new share condition that transfers buildings and engineers like in full share, but kills other units like in share until death.

can't be really more precise... i will try to show you different example : 1st : be in water, get opponent land/navy around you =>chrono dampner doesn't work. 2nd :...