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Lua code for FAF

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Based on [this forum topic](https://forum.faforever.com/topic/3336/mass-energy-storage-full-depleted-eta-timers). ![image](https://user-images.githubusercontent.com/15778155/152190351-b0afca98-52c4-4f9a-9e8b-4b52e32e655d.png) ![image](https://user-images.githubusercontent.com/15778155/152190364-1aa2ae8e-4419-4a6c-ad9f-45279c41e57c.png) ![image](https://user-images.githubusercontent.com/15778155/152190385-2b4372b3-78b1-4509-9d3a-37dba2fe5726.png) And a [video on Youtube](https://www.youtube.com/watch?v=VJumnxGCkDY). A few possible improvements: - Remove the word ETA and center the time. It is clear from...

https://github.com/FAForever/fa/blob/7542596ea1c16be28615fdc40cc9bf9c8bb5481a/engine/Core.lua#L219 wrong function description: function returns substring from **start** of length **count**

![image](https://user-images.githubusercontent.com/11618427/41192139-fc1589e0-6c3c-11e8-9dde-90e0410f21a7.png) this blue light over the sea appear when fatboy takes damage.

priority: low

after: https://user-images.githubusercontent.com/15778155/171293892-d0d1bf9b-bc36-418e-b135-edad83d30ea4.mp4

area: balance

This is an example branch of what is possible - it is not intended for a merge.

area: balance

Refactors `/lua/SimUtils.lua`. Breaks down the rebuild unit process into chunks and makes unit cap sharing work with unlocked teams.

_This issue is under construction_ Context and previous attempts ------------- This is a large and involved issue that tackles a core mechanic of the game. It is far from trivial...

area: sim
area: ui

As discussed in #4004 the stun radius does not match the damage radius. As a result we have #3478 and https://github.com/FAForever/fa/pull/3987 that try and fix this radius. But to no...

area: balance

http://forums.faforever.com/viewtopic.php?f=41&t=13350 would enhance teamplay possibilities. at very least making it for SMD, would be already nice. Also maybe give the option, so people that can't run it for the whole...

type: enhancement
area: ui
area: requires engine patch

If you have screen resolution like 1366x768 and have the game running in windowed mode, there's this glitch where everything is shifted a bit: ![TeamViewer_2017-01-24_13-45-45](https://user-images.githubusercontent.com/10947024/171603742-c8a27357-3852-4896-a807-41052446c4bb.png) Cursor is cleary not over...

area: ui