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Lua code for FAF
This branch is for bugfixes, general improvements, and new features. If your change is designed to alter balance, please make sure your changes are rebased onto [development/balance] (https://github.com/FAForever/fa/tree/development/balance), and target...
**Describe the bug** Just make like 100 asfs, peak some units for attack and press shift+G. I wondering why this stupid bug not fixed for ages. That must be easy...
This branch is for bugfixes, general improvements, and new features. If your change is designed to alter balance, please make sure your changes are rebased onto [development/balance] (https://github.com/FAForever/fa/tree/development/balance), and target...
New lobby options. Modifies team management. - Union control for team: You can switch focus between allies. Works best with "Shared radar intel ranges" - Uses a single army for...
Changes intel from checking the energy levels every half second to only using the AIBrain's `EnergyDependingEntity` callbacks. This also involves some cooperation from the enhancement code, since some enhancements add...
Covers [a bit more than its fair share of] the first third of annotating the scenario framework. Incidentally, these functions are basically pulled from `scenariotriggers.lua`, so I also ended up...
Finishes up the scenario framework annotations. A little bit of refactoring, particularly in the offmap scripts--I tested it though and it works fine.