Equalizer
Equalizer
I am using hammer++ for CSGO however I use it for Portal 2. I'm trying to create a info_particle_system but every time I open the particle browser it crashes with...
I am attempting to decompile maps from "[The Thing](https://www.moddb.com/games/half-life-2/addons/the-thing)", which was the first custom campaign for Half-Life 2 built off the leaked beta code, but after attempting to decompile the...
### Describe the bug For it to work properly, `phys_lengthconstraint`s must have their origin placed at entity 1 and their helper at entity 2. If this is not done and...
### What would this enhancement be for? Entity ### Describe your enhancement suggestion in more detail As I currently understand how parallax corrected cubemaps work, VBSP patches any materials with...
### Describe the bug When a CSM shadow is projected onto a vertical PBR material, the shadows do not render and instead use lightmaps. However, PBR materials that are horizontal...
### Describe the bug momentary_rot_button is supposed to rotate to an arbitrary position and then be able to move a func_movelinear to a position relative to the rotated button. This...
### Describe the bug I am using a modified version of the departure elevator base from the community instances, and I have a hallway that is connected directly to the...
### Which component should be improved? Other ### Describe your suggestion As seen in Hammer++, if two brushes have matching edge vertices on one side, selecting both and pressing merge...
### Describe the bug With the new update, many new hammer visual bugs have emerged. ISSUE 1: Shaded textured polygons is very bright  here is a 3d textured view...
### Describe the bug !caller is supposed to refer to the entity that called the output (If a player enters a trigger that triggers a logic_relay, the trigger will be...