Egor Bogatov
Egor Bogatov
InvokeOnMain actually adds an action to a list of actions to execute and once the next frame appears - it does foreach over the list and executes all the actions....
Looks like https://github.com/xamarin/urho/issues/302
Wow, thanks for such a nice bug report 🙂
@andrekoehler well, I just need to fix the bat files 🙂 I think on windows I should pre-generate Windows and UWP Urho3D projects and push them to the repository as...
MakeWindows.bat should now work. `> MakeWindow.bat x64 Debug 2017 OpenGL`
I am updating urho3d fork now so it will land soon
this one is in progress - methods with Variant as a return type currently are not surfaced (e.g. Node.GetVar)
@DikiyFoxy your plane should have UV coordinates
@DikiyFoxy yeah totally forgot about this one, however the CLI tools to convert formats (AssetImporter) by default export UVs afair
@esakylli I can add this specific method but I am not sure I can easily re-run the binder on top of HEAD of Urho3D (mostly because of changes in SDL)