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Missing Binding for Material::GetShaderParameters
This is currently not high priority for me, but while debugging I noticed it would have been nice if the Material::GetShaderParameters API was exposed to C# https://urho3d.github.io/documentation/1.6/class_urho3_d_1_1_material.html#a7ea71170258686193017ae8a5cae1efe so I could quickly check in the debugger what was wrong with my material that does not render correctly.
this one is in progress - methods with Variant as a return type currently are not surfaced (e.g. Node.GetVar)