Egor Bogatov
Egor Bogatov
I am not familiar with Android workflow but I guess in LLVM-AOT we use LLVM to emit LLVM IR and then use Android NDK's clang to emit native code for...
Xamarin Studio is not supported yet, but the core logic is ide-independent so it should not be really difficult to add.
@rebelzach Unfortunately, it's not working for XS yet. It's a blank extension project. The plugin works only for Visual Studio so far.
Most of the 3rd party libs may require some additional actions like adding additional references (support libs, etc) resolving issues via Metadata.xml etc - that is not add-in's fault 😢...
I am not sure it's possible with urho - the Engine needs to "clean" the surface before rendering a next frame. Usually this color is black but can be changed...
@Alan-FGR yes, the callbacks to managed side in Node are hand written so you can add yours if you need them :-) I'll try to bind AbstractFile
@Alan-FGR after I push what I have now to nuget - it usually takes less than an hour to update all bindings and test everything (unless urho has some SDL...
Unfortunately it's not supported yet, but it should not be that difficult to add.
Wow, great news, @aktowns! @cometyang you don't need the SharpieBinder to get UrhoSharp game running on Linux. It is needed only for updating C# bindings and currently works only on...
Just pushed to master the steps @aktowns suggested (with a few changes) - works fine on my Ubuntu and generates a libmono-urho.so SharpieBinder currently supports only macOS but I'll try...