Andrei Zavatski

Results 41 comments of Andrei Zavatski

I tried this proposal and here are some results: |master|proposal| |---|---| |![master](https://github.com/ppy/osu-framework/assets/22874522/f6d83993-cfd8-492a-93ac-659678957297)|![pr](https://github.com/ppy/osu-framework/assets/22874522/7068a74e-4643-4a80-aece-09f48ad07227)| While it's possible to gain some performance in update thread (and we can squeeze some more by overriding...

> but then I ran into issues with alpha blending (see the dark blobs below around the green and red lights) Simplest solution for this would be using additive blending...

Maps provided in OP and in [this comment](https://github.com/ppy/osu/issues/4976#issuecomment-563338922) are fixed by https://github.com/ppy/osu/pull/27539.

There's only [this comment](https://github.com/ppy/osu/issues/4976#issuecomment-500481283), but that's another issue. So I guess this one can be closed.

Initial progress has been made in the latest release. Still kinda basic for now, will improve later.

For now in the lazer you can do the same thing for every gamemode. I believe that should be fixed osu-side, so for now there's nothing I can do. Will...

Yeah, same thing as with ctb and bosu, not sure how to resolve this one for now

> I'd be much more okay with this replacing `Circle` as long as there is an actual perf gain and the presumed increase in draw calls from shader rebinding doesn't...

> I'd be much more okay with this replacing `Circle` as long as there is an actual perf gain and the presumed increase in draw calls from shader rebinding doesn't...

> The part that stops me from replacing `Circle` is the lack of a texture. It's the reason I questioned it in my review. Which current `Circle` doesn't have either,...