Andrei Zavatski
Andrei Zavatski
Applied suggestions and added rounded version
I've added precision modifiers since I'm guessing that may be the case , but unfortunately I can't really test this.
Added potential fix which is a combination of suggestions [here](https://github.com/ppy/osu-framework/pull/5065#discussion_r926182315) and [here](https://github.com/ppy/osu-framework/pull/4702#issuecomment-903304728). Works fine on Windows but not tested on other platforms (mobile ones especially)
To be more specific: it shows the rank of the default mode selected on the website. This selection isn't implemented in the game, so here we are.
Also you can try removing pp counter from your skin. It's allocating extensively during first few seconds after beatmap has been loaded which is causing multiple GC calls at the...
Can't replicate consistently, but a crash can happen when exiting a map to song select and immediately starting again. And it can't be found in `runtime` log, got this only...
Can't reproduce either: I've ran multiple maps with the mod for like 40 mins and fps is still the same.. @Bryceed can you check if Grow/Deflate mods have the same...
> That must be it, it's not an iGPU but I didn't even notice that before the system memory starts increasing it fills up the VRAM, only falling over to...
Since you are on D3D renderer, probably a duplicate/extension of https://github.com/ppy/osu/issues/23258? If this can't be reproduced with LegacyGL then most likely it is.
Unfortunately I was talking about storyboards, and the issue can still be replicated. It looks like I musunderstood this one. In my case on D3D allocated VRAM is never freed...