Andrei Zavatski
Andrei Zavatski
https://github.com/ppy/osu/pull/10842#discussion_r523450767 Basically we would need to copy the source code of a separate library to match any case from web 1:1, which isn't something we want to do I think.
See https://github.com/ppy/osu/issues/27104#issuecomment-1936997683
Reopening since it improves allocations during beatmap loading (OP has been updated), and potentially has benefits elsewhere.
If he plays with storyboard enabled - can be a duplicate of https://github.com/ppy/osu/issues/23258
My guess would be that stable is using white flash colour for hitcircle overlays which is not the case in lazer where it's using circle colour https://github.com/ppy/osu/blob/c64d414d1b229c5dc508eadcfea1d8a9425cbcbd/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs#L131 Looking at the...
Related https://github.com/ppy/osu-framework/issues/2100
So I've added some benchmarks in which I'm creating and populating bins with 20 rectangles of various sizes. As you can see the difference is quite big. Basically we are...
I was about to create an issue in which `VeldridUniformBuffer.Data` always returns default data (on D3D at least) and I guess it's related to this one?
> Where is this intended to be used? It's used in the song-select for beatmap panels  >Also are you sure we want average colour? Generally things...
So I did a song and dance with generics due to `DrawableStoryboardSprite` and `DrawableStoryboardAnimation` not having a common ancestor, which was a big problem here (this was needed anyway because...