Drofseh
Drofseh
> > I'm not sure icons with letters should be used (L, R, PTT, etc) as they won't be translated if the user selects a non-English language, > > I...
> configs look fine > > I'm not thrilled about adding new vehicles in a compat, but I think I understand why it's being done The new vehicles should be...
@jonpas deconflicted
@jonpas or @PabstMirror can this be merged? It's been a few weeks now since SPE updated and the new terrain isn't supported until this PR is released.
> Making a component is, imo, not worth it in this case. Asking for other ACE devs to weigh in on the subject. I don't think this needs a new...
`Make consumable items "magazines"` will likely also require a rework of how the items are used in Overheating https://github.com/acemod/ACE3/blob/master/addons/overheating/functions/fnc_coolWeaponWithItem.sqf
I think I'd prefer just showing the actual config values of the armour rather than trying to convert it to to an approximate of a real world standard. Being able...
> > Do stats have tooltip support? > > No. Might be doable? Yeah a tooltip would be ok if it's possible.
> Problem I have with that is "45 armor" doesn't indicate much if you don't know how damage works (even if higher is better). Level X armour will have the...
I fixed the code block