Drofseh
Drofseh
sorry, in my haste I missed a couple of parameters. try just `[this, ["ACRE_VRC103", "RadioName", "RadioNameShort", false, ["external"], [], "ACRE_PRC117F", [], []], true, {}] call acre_api_fnc_addRackToVehicle;` in the object init....
Pretty much all objects (actual vehicles, buildings, walls, tables, chaires, other props, etc) in Arma are vehicles, as in they are a subclass of CfgVehicles. What is the object you're...
> I think the issue is solved here? > > #1195 No, it is not.
> > > I think the issue is solved here? > > > #1195 > > > > > > No, it is not. > > Not? In the other...
> Should the VN config entries be conditional? > > VN doesn't utilize magazine wells today so the configs won't clash with (potentially) later loaded VN config. I think having...
~~Hmm, strictly speak a grid designation refers to the whole square as well, not the bottom left corner.~~ ~~Grid 141212 encompasses everything from positions [14100.00,21200.00] to [14199.99,21299.99] inclusive.~~ ~~So in...
> @simon-horny not sure why my username got mentioned here; I don't even know what this is. Could you edit it out of the original post so I stop getting...
> apologies for reviving an older bug thread. Is there a way to force assign a new radio ID on respawn while still using the ace respawn? > > My...
I don't like this either. Way too much duplication even if only done for every vanilla unit and doesn't even consider the dozens of different mods that each have their...
Maybe an event at the start and end of each would be good. My use case is that I want to reapply scripted unit loadouts that have randomization in them....