Drofseh
                                            Drofseh
                                        
                                    Could we add it but disabled by default,with a tooltip warning saying it's buggy?
> If it is 1 out of 3 times bugged as @BrettMayson put it, then it should not be in core ACE3. It can be an optional component like `ace_particles`...
I really hate the Allman braces and don't see a real need to follow that convention as long as the game loads properly.
Adding the infantry phone to Wheeled_APC_F should not be done. This will create a ton of work to *remove* infantry phones from vehicles that should not have them. For example,...
> Do most of those vehicles really not have infantryphones but do have crew ~/pax~ intercoms? 99% of vehicles don't have infantry phones, even for tanks
How does the rope going to the pelvis look? Would it be better to have it go to the hand? I think setObjectScale could be used to shink the franta...
> Shrinking would still render the can whereas hiding doesn't (possibly deleting from, or even just skipping other unneeded data in, memory too), though. Oh, yeah, hiding is fine too
> if there is an animation that puts the hand to the player's ear and maybe renders a phone handset No phone, but I believe the `sys_gestures` component already in...
> TBF, the cable needs to be tethered to something and then you'll need to route it through your uniform/vest to minimize getting tangled. > > ^ And being tethered...
> Would you also lock the player in the "hand on vest" animation the entire time he's using the infantry phone? Honestly probably yeah, when you pick up the handset...