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Arsenal - Improve armor stat for medical

Open LinkIsGrim opened this issue 1 year ago • 7 comments

When merged this pull request will:

  • Title.

New stat isn't completely transparent, but it's less misleading (explosive protection is actually ballistic protection because it's armor, yikes). image

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LinkIsGrim avatar Dec 17 '24 04:12 LinkIsGrim

V_PlateCarrierGL_blk is reported to be level IV and V_PlateCarrierSpec_blk to be level V. However

["V_PlateCarrierGL_blk", "HitChest"] call ace_medical_engine_fnc_getItemArmor returns [78,20.252] and ["V_PlateCarrierSpec_blk", "HitChest"] call ace_medical_engine_fnc_getItemArmor
return [24,19.8021]

Imo that doesn't feel right.

johnb432 avatar Jan 04 '25 13:01 johnb432

V_PlateCarrierGL_blk is reported to be level IV and V_PlateCarrierSpec_blk to be level V. However

["V_PlateCarrierGL_blk", "HitChest"] call ace_medical_engine_fnc_getItemArmor returns [78,20.252] and ["V_PlateCarrierSpec_blk", "HitChest"] call ace_medical_engine_fnc_getItemArmor return [24,19.8021]

Imo that doesn't feel right.

Might need to do an average for the chest of multiple hitpoints to get a better estimate of armor level.

johnb432 avatar Jun 29 '25 12:06 johnb432

I think I'd prefer just showing the actual config values of the armour rather than trying to convert it to to an approximate of a real world standard.

Being able to see that vest A has 45 armour and vest B has 65 is a much easier comparison and makes it more transparent as to why mixing and matching armour and ammo from different mods might not work as expected.

Drofseh avatar Jun 29 '25 18:06 Drofseh

Problem I have with that is "45 armor" doesn't indicate much if you don't know how damage works (even if higher is better).

Do stats have tooltip support? I'd be okay with showing raw values when hovering over the bar

LinkIsGrim avatar Jun 29 '25 20:06 LinkIsGrim

Do stats have tooltip support?

No. Might be doable?

LinkIsGrim avatar Jun 29 '25 20:06 LinkIsGrim

Do stats have tooltip support?

No. Might be doable?

Yeah a tooltip would be ok if it's possible.

Drofseh avatar Jun 29 '25 20:06 Drofseh

Problem I have with that is "45 armor" doesn't indicate much if you don't know how damage works (even if higher is better).

Level X armour will have the exact same problem though, and i think it will be more confusing since the real world level implies a specific in game behavior.

"Bug - ModA 7.62 goes though ModB's Level 3 vest but not ModC's Level 3 vest"

Giving the specific numerical value as a unit-less number much not mean much for any one armour, but is easier to compare when looking at different vests, especially if we're crushing the armour down to only ~5 levels.

Drofseh avatar Jun 29 '25 20:06 Drofseh