Dominic Maas
Dominic Maas
It might not have to directly do with the log size, but with how often we are writing to the log. I think it would be a good idea to...
I don't have time to look though this at the moment (and I'll be out of town next week). Is the basic idea to send commands to the relay server,...
Keep in mind this project (https://github.com/CitiesSkylinesMultiplayer/HolePunchTest), which I may end up integrating soon at some point (NAT hole punching for traditional client-server though NAT). I might have to do the...
The actual sending and receiving of `PlayerLocationCommand` might not be causing the issue, but instead the size of the log file due to how often the command is sent.
`Tag: P is not defined` is caused when the client moves `NullRefException` is caused when the host moves
Ideally I want to keep the metadata for this mod quite centralized. At the moment we have the Steam Listing, alongside website and GitHub which I'm alright with.
@shelllet Scroll a bit further down - 
I thought that sideloading was not a requirement for stable Windows App SDK Runtimes? (as per #1119)
I'll update the assemblies when I get home this afternoon
Updated the assemblies, lets see how this goes