Dominic Maas
Dominic Maas
Going back on old PRs, yeah, I think we'll stick with methods of leading the from disk as the file is updated (especially with the new logging system). This method...
hmmm, I was updating the website to supply an endpoint, but yeah, I wonder if we just have a `VERSION` file in the root of the repo that contains the...
Yeah I'm liking this idea way better than my website endpoint idea, just spent 30 minutes battling with node, so I'd rather not continue doing that lol
Yeah, came across `https://api.github.com/repos/CitiesSkylinesMultiplayer/CSM/releases/latest` earlier. Parsing the JSON in cities might be interesting...
Ahhh, WebClient within Cities / Unity does not support https.... just to make things interesting! haha
Sure thing, I'm currently attempting to use the cities http api
It's more of a starting off point, the save is only synced on first connect (too much information to sync manually), after the save is sent over, the client and...
Lets use the branch `game-load-save` as a starting off point. There's some good notes by `root#0042` located here: https://github.com/DominicMaas/Tango/wiki/Development-Notes So it's easier to understand what's happening, if you have performed...
Code changes are being tracked in https://github.com/DominicMaas/Tango/pull/140
It got better when you deleted the log file? I'll look into splitting the log file after a certain size, and having an option to disable logging (at least the...