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PlayerLocationCommand Improvements
- Limit how often the
PlayerLocationCommandis sent, or look into how the command is being handled on the server / other clients. Are there any bottlenecks that could be fixed? (I may introduce a timing library so we can see if there are any areas of the mod that need improvements). - Fix
ICameraUpdateCurrentPosition.PostFix(ICameraHandler.cs). It's causing a whole lot of exceptions (on the host, have not tested the client).

Related to #153
The actual sending and receiving of PlayerLocationCommand might not be causing the issue, but instead the size of the log file due to how often the command is sent.
Tag: P is not defined is caused when the client moves
NullRefException is caused when the host moves
PlayerLocationCommand has been replaced by the new player pointer implementation